The biggest difference between Mixed Reality and “classic” Virtual Reality is that the former combines several types of technologies to scan your physical environment. Developers are now able to create digital experiences blended with user’s real-time surroundings. Unity Engine and HoloToolkit come with spatial mapping features that have to be employed to achieve the effect.
How and when HoloLens gathers and persists spatial data?
What tools and techniques are available for processing it?
How to deal with spatial mapping effectively?
Those and some other related questions usually come first for everyone starting with holographic development. Get to know the answers, learn more about spatial mapping design for HoloLens and be better prepared for a new era of extending reality!
Augmented Reality is far more than a Pokémon Go thing now. The hype is real, and many big players (Google, Microsoft, Apple, Facebook, you name it) are pushing AR to become ubiquitous. Hence the abundance of different approaches to AR, a significant need for content creators and creative ways of tackling problems using new techniques.
Is mobile AR superior to HMDs? What's AR Cloud and why it's important? What are real-world cases solved with AR? Is this all still sci-fi or should you start caring? This session presents the current state of AR, showcases its real capabilities, and demonstrates that we are on the verge of a revolution in how humans interact with digital content.