Sean Parent


Sean Parent is a principal scientist and software architect for Adobe Photoshop and mobile imaging applications. Sean has been at Adobe since 1993 when he joined as a senior engineer working on Photoshop and later managed Adobe's Software Technology Lab. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple's successful transition to PowerPC.



Generic Programming (2018)

The term "Generic Programming" was coined by Alex Stepanov and David Musser in 1988. It has become one of the most influential ideas to shape programming and has had a profound impact on the evolution of C++. Yet the core concepts of generic programming are still often misunderstood and misrepresented. This talk will look a little at how generic programming came to be, and why it is not simply "another paradigm" for software development.


Better Code (2016)

The process of improving an existing body of code can be very challenging.In this talk, Sean will offer a concise definition of "good code", inherent tradeoffs in any system, and techniques for approaching a large code base.


Better Code: Concurrency (2016)

Despite all of the recent interest, concurrency in standard C++ is still barely in its infancy. This talk uses the primitives supplied by C++14 to build a simple, reference, implementation of a task system. The goal is to learn to write software that doesn’t wait.